Rabu, 06 Maret 2013

[X885.Ebook] Fee Download Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

Fee Download Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

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Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair



Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

Fee Download Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

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Project Arcade: Build Your Own Arcade Machine (ExtremeTech), by John St. Clair

You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.

Start Here

1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game's brain
6. Install the emulator
7. Convince a PC it's a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!

Includes diagrams, detailed instructions, essential software, and more

CD-ROM Includes
* Complete cabinet plans and diagrams
* MAME32 software
* Paint Shop Pro? evaluation version
* Links to hundreds of arcade cabinet projects

  • Sales Rank: #1201046 in Books
  • Brand: Brand: Wiley
  • Published on: 2004-05-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 7.30" l,
  • Binding: Paperback
  • 504 pages
Features
  • Used Book in Good Condition

Review
“…breathtaking detail…the passion is infectious…” (Edge, December 2005)

From the Back Cover
You can go back, and here's howRemember the days—and quarters—you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They’re hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.

Start Here

1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game’s brain
6. Install the emulator
7. Convince a PC it’s a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!

Includes diagrams, detailed instructions, essential software, and more

CD-ROM Includes

  • Complete cabinet plans and diagrams
  • MAME32 software
  • Paint Shop Pro® evaluation version
  • Links to hundreds of arcade cabinet projects

About the Author
John St.Clair, like most children of the ‘80s, spent much of his childhood immersed in arcade games. Although he’s now a respectable network engineer, he remains an avid gamer and serves as Webmaster for www.arcadecontrols.com, the favored site of hobbyist game builders.

Most helpful customer reviews

2 of 2 people found the following review helpful.
a good reference guide
By B. Anderson
I bought the book after seeing it recommended on an series of Systm episodes about building your own MAME cabinet. I read the first few chapters of the book and used the plans off the included CD-ROM to start building.

However, the plans are a bit flawed - something not mentioned in the book. If you build your cabinet based off the recommended plans, your cabinet will be exactly 7'6", which is more than a little too tall. I thought I had simply measured wrong, but after re-measuring a dozen times and comparing my measurements to the plans, I realized the plans were just wrong. This is also the case with the cabinet that was built in the Systm episodes; if you watch the final episodes, you'll realize they have a frankencabinet because they followed the plans to the T, just as I did.

That said, the book is a great reference if you have other plans to follow. Construction tips and suggestions and innumerable references and hacks make the book well worthwhile. I find myself going back to the book for things like t-molding vendors, trackball hacks and the like. Of course, all this information (and more) can be located on the internet, but it's helpful to have it in one place to flip through. If you are actually going to build a MAME cab, you'll have more than enough time to go through the book *and* all the internet sites detailing this process. This isn't your one-weekend project. Count on several weekends as well as several trips to Home Depot or Lowes.

Definitely get the book, but don't follow it word-for-word. Use it as a reference guide. Don't be afraid to go off the reservation with your cabinet build if you have a good idea (I built a keyboard drawer in mine, for example) - sandpaper and wood putty will fix some pretty major mistakes. :)

0 of 0 people found the following review helpful.
A bit dated, but just what I needed!
By Scott Ryan
I always wanted to build my own arcade game, and this book helped me through it. Granted, I didn't follow it page for page, but it guided me through each step to get me to my ultimate goal.

Most helpful: Schematics of a 'typical' arcade cabinet. This made it easier to draw out and eventually cut the pieces I needed. Also, checklists of items you will need and may need to successfully create your own cabinet.

Least helpful: Listed websites. Most of the online help listed is defunct and useless at this point. Also, the CD it came with was cracked and useless (make sure that doesn't happen to you!)

What would have helped: More on the electrical side of the cabinet. Needed my father-in-law to teach me about the wiring mecahnics of my machine.

Overall: If you've got the initative to build an arcade game, but have minimal knowledge of where to start, this book is PERFECT! The best section by far is BUILDING your cabinet. It takes even the beginner carpenter through step-by-step, so it's do-able for anyone!

5 of 6 people found the following review helpful.
Awesome Resource!!
By Chester
If you spent your pre-teen and teen years pumping quarters into Pac-Man, Donkey Kong, and Galaga, you probably thought "I wish I had one of these at home! When I've got a real job, I'll buy one for sure!", right? With mortgages, car payments, and student loans eating away at your "fun money", that old dream just didn't quite make it to reality. Now, thanks to MAME, this book, and some fanatasic online resources, you can build your own machine that is exactly the way you want it! All your old favorites can live again in your home.
This book really details every single step you need to go through to make it happen. It has clear writing, good diagrams and photos, and a helpful CD. Even if you have limited skills, this book will guide you through the process of building your own arcade machine. The writing style is smooth, and you'll find yourself picking this book up, opening to a random page, and learning another detail towards building your dream arcade machine.

See all 50 customer reviews...

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